(*or analogous celebratory beverage)
Rust, WebAssembly, and Browser Games
Say you're writing a computer game. For argument sake, you've decided not to take the easy (and much more efficient) route of using an existing game engine like Unreal or Unity. No, you've decided to write your own game engine.
One way to reconcile this conflict is by using WebAssembly. In this talk, you'll see how it's done in an example of a game written in the Rust programming language, running both natively and embedded in a web browser.